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Early return when there is no sw blending, no need to run the blend code. GS-metal: Move PABE shader bit to the top of sw blending. Qt: Fix Wunused-but-set-variable warnings. Also check if A*Alpha in the shader overflows, if it does then adjust the alpha that is sent for HW blending further to compensate. Af will be replaced with As in shader and send it to dual source output. As - 1 or F - 1 subtraction is only done for the dual source output (hw blending part) since we are changing the equation. Replace Cs*F + Cd*(1 - F) with Cs*F - Cd*(F - 1). Replace Cs*As + Cd*(1 - As) with Cs*As - Cd*(As - 1). GS-hw: Adjust how we handle specific blend mix cases. GameDB: Add 007 NightFire fixes Adds half pixel offset special to 007 NightFire GameDB: Add missing Japanese games (#6790) Qt Updater: Copy new icon to updater So that the updater benefits from the new icon changes in #6785 (file size, sharpness of small icon sizes) The crc hacks aren't that needed anymore since right now D3D is much faster than it used to be. Star Ocean 3, Valkyrie Profile 2, Radiata Stories. GameDB: Add Disaster Report fixes Adds auto flush to Disaster Report to correct an inaccurate blur filter Run your game and after start the PSX game. Choice a game to run and in the pre-menu go to Set Core Association and choose the Beetle Core. Find you way to the Core folder and select the Mednafen core that you download in the list and install.
Retroarch buildbot install#
GameDB: Fixes for Devil Kings Adds Special HPO to Devil Kings Open the Retroarch Playtest and install the Core in Main Menu > Load Core > Install or Restore Core. GameDB: Add missing Korean serials Adds missing Korean serials as well as the accompanying fixes Gamedb: upscaling fixes for Poison Pink/ Eternal Poison Fixes d3d11 crashing on mgs3 using intel igpu. GS-d3d11: Disable blending when color isn't written.
Retroarch buildbot update#
PAD: Update to latest controller database. Reason is we change Af to As and later output it on second output for hw blending. We don't want to disable second output when using blend mix1 above 1.0f Af.
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GS-hw: Don't disable second output on blend mix when using constant factor. GameDB: Add DBZ Budokai Tenkaichi 2 fixes Adds half pixel offset normal to DBZ BT 2 and removes full round sprite to fix the insane amount of ghosting in some areas Qt: Force helpText size to avoid overflow at default size Increase minimum size of helpText to match max Gamedb: upscaling fixes for Shadow of Rome GameDB: Ace Combat 5 Fixes Adds texture preloading partial to Ace Combat 5 for better performance.